Frederik De Bleser / Resume
frederik at pandora dot be
Born: 15 November 1978, Antwerp, Belgium
www.enigmeta.com
Education
- 1990: Secondary school, modern orientation (math and languages)
- 1995: Secondary school, technical orientation (informatics and accountancy)
- 1997: Applied informatics, Hogeschool Antwerp (graduated in 2000)
- 2000: Graphic design, Sint Lucas, Antwerp (graduated in 2004, greatest distinction)
Work
- 1998: Hansen Transmissions: Version management software (Visual Basic)
- 1999: Hansen Transmissions: Product code management (Java)
- 1999: Internship at De Clercq Engineering: CASE-tool in Java
- 1999: Zillion (Discotheque): Customer maintenance application (C++ Builder)
- 2000-2002: ETM International: Web form generator in Java (introspection)
- 2002: SBK Arro Antwerp: Website
- 2003: Internship at Letterror: Corbon, Wiki, Lettersetter, debugging Robofab (Python)
- 2003: Schutten IT: Web-interface for research systems for dutch police force and Interpol
- 2004: Creastore: Catalogue for Trunk & Co using custom typesetting tools in NodeBox
- 2004: Champ d'Action: Website using custom wiki software
- 2004: Sint Lucas Antwerp School of Arts, Antwerp: co-founder of Experimental Media Group
- 2005: Median: Logo-design
- 2005: Youth and Music: graphic design for concert
- 2006: ChampdAction: Second version of website in Django
- 2006: Youth and Music: graphic design for concert
- Current: Sint Lucas Antwerp School of Arts, Antwerp: IWT/TETRA-project (Gravital), in collaboration with Computer Linguistics at the University of Antwerp and 14 Belgian companies.
Projects
- 2004-2006, NodeBox: research project on computer graphics at St. Lucas Antwerp
- 2007, Fortis Tree: OpenGL genetic algorithm for Fortis Bank.
- 2007-2009, Gravital: an IWT-project on Artificial Creativity (IWT/60121, EUR 267612)
- 2007-2008, Creatures: a VAF-project on gaming (Creatures, 06/EX/096/06-295, EUR 22560)
Exhibitions
- 2005, Blotter -- exhibition at the MuHKA, Antwerp, Belgium, at Champ d'Action's Time Canvas exposition
- 2006, Evolution -- exhibition at the Beursschouwburg, Brussels, Belgium
Papers and publications
- 2004, NodeBox: Lahti Automation Workshop book
- 2005, NodeBox: interview in De Standaard and on Radio2
- 2006, NodeBox: article in Counterform in Motion, a Russian magazine on typography
- 2006, NodeBox: article in ADD-magazine on the Champdaction logo
Lectures and workshops
- 2003: participant in an experimental typography workshop at the Institute of Art, Design & Technology, Ireland
- 2004: presentation of NodeBox at Dorkbot, Ghent
- 2004: speaker at the AtypI 2004 conference in Prague on automation in graphic design.
- 2004: "Design Automation" workshop at the Lahti Institute of Design, Finland
- 2005: speaker at the AtypI 2005 conference in Helsinki on artificial intelligence in graphic design
- 2005: "Intelligence" workshop at the Lahti Institute of Design, Finland
- 2006: presentation of NodeBox at ELIA (European League of the Institutes of Arts), Gent, Belgium
- 2006: presentation of NodeBox at Dorkbot, Ghent
- 2007: "Memetics" workshop at the Lahti Institute of Design, Finland
Mentions
- 2005, NodeBox: Apple download site
- 2005, NodeBox: generator.x
- 2005, NodeBox: digitalmind.de
- 2005, NodeBox: scripted drawing
- 2005, Artificial Intelligence: ATypI
Languages
- Dutch: native language
- English: excellent
- French: fair
- Spanish: fair
Extras
- 1997-2006: Leader in a scouting movement for children with physical and mental limitations
Computer knowledge
- Operating systems: Windows, Unix and Mac operating systems
- Networking: servers, LAN networking and management
- Databases: MYSQL, MS Access, SQLite
- Programming languages: Python, Java, Ruby, C/C++, PHP, JavaScript, ActionScript
- Web practices: Django, Rails, XHTML, XML, CSS, Drupal, Ultrawiki
- Print practices: Certified PDF
- Software applications: Microsoft Office, Gimp, Photoshop, Illustrator, Indesign, Acrobat, Fontlab, Director, Flash, Dreamweaver, Processing, NodeBox
- Practices and experience: OOP, Java design patterns, Extreme programming, version control, unit testing, continuous integration, templating, Web 2.0, Artificial Intelligence for game development, compositing, OpenGL, GLSL