Enigmeta

Frederik De Bleser / Resume

frederik at pandora dot be
Born: 15 November 1978, Antwerp, Belgium
www.enigmeta.com

Education

  • 1990: Secondary school, modern orientation (math and languages)
  • 1995: Secondary school, technical orientation (informatics and accountancy)
  • 1997: Applied informatics, Hogeschool Antwerp (graduated in 2000)
  • 2000: Graphic design, Sint Lucas, Antwerp (graduated in 2004, greatest distinction)

Work

  • 1998: Hansen Transmissions: Version management software (Visual Basic)
  • 1999: Hansen Transmissions: Product code management (Java)
  • 1999: Internship at De Clercq Engineering: CASE-tool in Java
  • 1999: Zillion (Discotheque): Customer maintenance application (C++ Builder)
  • 2000-2002: ETM International: Web form generator in Java (introspection)
  • 2002: SBK Arro Antwerp: Website
  • 2003: Internship at Letterror: Corbon, Wiki, Lettersetter, debugging Robofab (Python)
  • 2003: Schutten IT: Web-interface for research systems for dutch police force and Interpol
  • 2004: Creastore: Catalogue for Trunk & Co using custom typesetting tools in NodeBox
  • 2004: Champ d'Action: Website using custom wiki software
  • 2004: Sint Lucas Antwerp School of Arts, Antwerp: co-founder of Experimental Media Group
  • 2005: Median: Logo-design
  • 2005: Youth and Music: graphic design for concert
  • 2006: ChampdAction: Second version of website in Django
  • 2006: Youth and Music: graphic design for concert
  • Current: Sint Lucas Antwerp School of Arts, Antwerp: IWT/TETRA-project (Gravital), in collaboration with Computer Linguistics at the University of Antwerp and 14 Belgian companies.

Projects

  • 2004-2006, NodeBox: research project on computer graphics at St. Lucas Antwerp
  • 2007, Fortis Tree: OpenGL genetic algorithm for Fortis Bank.
  • 2007-2009, Gravital: an IWT-project on Artificial Creativity (IWT/60121, EUR 267612)
  • 2007-2008, Creatures: a VAF-project on gaming (Creatures, 06/EX/096/06-295, EUR 22560)

Exhibitions

  • 2005, Blotter -- exhibition at the MuHKA, Antwerp, Belgium, at Champ d'Action's Time Canvas exposition
  • 2006, Evolution -- exhibition at the Beursschouwburg, Brussels, Belgium

Papers and publications

  • 2004, NodeBox: Lahti Automation Workshop book
  • 2005, NodeBox: interview in De Standaard and on Radio2
  • 2006, NodeBox: article in Counterform in Motion, a Russian magazine on typography
  • 2006, NodeBox: article in ADD-magazine on the Champdaction logo

Lectures and workshops

  • 2003: participant in an experimental typography workshop at the Institute of Art, Design & Technology, Ireland
  • 2004: presentation of NodeBox at Dorkbot, Ghent
  • 2004: speaker at the AtypI 2004 conference in Prague on automation in graphic design.
  • 2004: "Design Automation" workshop at the Lahti Institute of Design, Finland
  • 2005: speaker at the AtypI 2005 conference in Helsinki on artificial intelligence in graphic design
  • 2005: "Intelligence" workshop at the Lahti Institute of Design, Finland
  • 2006: presentation of NodeBox at ELIA (European League of the Institutes of Arts), Gent, Belgium
  • 2006: presentation of NodeBox at Dorkbot, Ghent
  • 2007: "Memetics" workshop at the Lahti Institute of Design, Finland

Mentions

Languages

  • Dutch: native language
  • English: excellent
  • French: fair
  • Spanish: fair

Extras

  • 1997-2006: Leader in a scouting movement for children with physical and mental limitations

Computer knowledge

  • Operating systems: Windows, Unix and Mac operating systems
  • Networking: servers, LAN networking and management
  • Databases: MYSQL, MS Access, SQLite
  • Programming languages: Python, Java, Ruby, C/C++, PHP, JavaScript, ActionScript
  • Web practices: Django, Rails, XHTML, XML, CSS, Drupal, Ultrawiki
  • Print practices: Certified PDF
  • Software applications: Microsoft Office, Gimp, Photoshop, Illustrator, Indesign, Acrobat, Fontlab, Director, Flash, Dreamweaver, Processing, NodeBox
  • Practices and experience: OOP, Java design patterns, Extreme programming, version control, unit testing, continuous integration, templating, Web 2.0, Artificial Intelligence for game development, compositing, OpenGL, GLSL